Utilizing the COD 4: Modern Warfare engine, COD: World At War throws out
the rule book of war to transform World War II combat through a new
enemy, new tracks and an uncensored experience of the dramatic battles
that gripped a generation. As U.S marines and Russian soldiers, players
employ new features like cooperative gameplay, and weapons such as
flamethrower in the most chaotic and dramatically intense experience to
date. COD: World At War introduces cooperative play, bringing fresh
meaning to the No One Fights Alone, lines with up to four players online
for Xbox 360, Playstation 3, and PC, or two player local split screen
on consoles. Nintendo Wii will also supports a cooperative mode for two
players. For the first time ever players can experience harrowing single
player missions together for greater camaraderie and tactical
execution. The cooperative campaign allows players to rank up and unlock
perks in competitive multiplayer by completing challenges and earning
experiences points, adding continuous re playability and team based
gameplay. While playing competitively or cooperatively, if players are
online with COD: World At War, then always gain experience points. Based
on the player's experience rank and rank of the player's friends. COD:
World At War scales dynamically to provide a deeper level challenge.
In COD: World At War there are plenty of deafening, large scale set
piece battles, but there is also variation to change things up. Case in
point is the PBY mission, where you man the guns on a Navy aircraft. At
first glance, this seems to be a mirror to the Spectre Gunship mission
in Modern Warfare, in both missions you rain fire down from above. But
the Spectre Gunship mission has a cold detachment to it, those tiny
blips on the screen that are humans die from a enemy that they cannot
see and fight back against. In World At War's PBY mission, you are in
the midst of a raging air and sea battle, taking damage and fighting for
your life or there is a sniper mission to whack a German General that
does not quite have the cat and mouse feeling of Modern Warfare's sniper
level.
The campaign does suffer a bit due to its broad scope, the narrative
skips over months at a time, showcasing the major battles of the war.
The result is that the sense of the story does not seem as strong as it
did in Modern Warfare. It perhaps does not help that we all know how the
war eventually turned out, Modern Warfare had the advantage of a
fictionalized story with plenty of shocking twists and turns.
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